4/17/2024 0 Comments Angband forumsIt has no roaming monsters to observe and avoid, just locations on the grid marked with black hexadecimal codes and static images of them during the turn-based battles. It has no naturalistic world to explore: the labyrinth is just a series of floors drawn as grids against a simple background (at times it resembles a crossword puzzle). It has no lead characters, instead a roster of 24 names, each with a picture and a sliver of biography buried in a sub-menu. So I equipped Rwenzo with my best gear, left my other three party slots open to fill with rescued characters, and heroically departed with her on a quest of my own making, a desperate mission that emerged naturally from a game that initially seemed absurdly abstract and simplistic.ĭungeon Encounters has no storyline other than the high level scenario: a weird monster-filled labyrinth has appeared near a town. If my party is wiped by the ever-increasing threats I’m facing, I can only continue the game if I have conscious characters on the first floor to start a new party with. The urgency is real because I’ve realised I’ve been risking a permanent game over with every battle. So - now I need to think about firing up a virtual machine to run Windows. ( I know, that's not what you wrote, it just looked like it the first time I read it.)ĮDIT: All I find are dead links, and a Windows binary here. I may give this a little rest, and take a look at Porsche Band. I'm kinda stuck right now - can't get past the denizens of level 64, and don't feel like falling back several levels to scrum for supplies. I fell in love with no_selling the very first game I tried it. I was making so many trips back to town to sell any ego's of value that I found. Before I started using that birth option, I was playing like a travelling merchant. In regards to no_selling, I couldn't imagine playing without it anymore. There have been many times I've been forced to toss some items that I couldn't fit into my kit at that moment, only to regret it later. I'm not suggesting that we need that much, however having that extra bit of flexibility would be a welcome change. I have been playing a lot of Poschengband as of late, which has a rather ridiculous amount of home storage. I would definitely appreciate some extra storage space at home. Since stores don't need that much room to buy items from me, they can (should) stock more to sell. My only complaint is that now store stock levels are rather pathetic. My experience has been that the gold drops are pretty generous and is more than enough to compensate for no selling. I did carry a shovel to dig out gold, but I limited it to stuff that is on walls (as a dwarf, you seem to sense gold beyond walls, which is also very cool). If it wasn't a default, I would never have given it a try and missed out on a lot of fun just exploring the dungen (and just leave that 5th holy avenger where I found it). Carrying stuff that is need to go deeper and going deeper to get more stuff that is needed to survive instead of thie hoarding game that I was playing before. I thought to my self, you know what, lets give this a try.Īnd I couldn't be happier. Then I noticed the small print about getting more gold in exchange for not being able to sell. I quickly discovered the birth option, turned off no-selling and rolled a new new char. Needless to say, I was shocked to see that shop keepers were not giving me money. I'm a hoarder and it got to a point where that seemed my main purpose (to collect stuff to sell back). I got back to angband after about 2 years (was away for about 10 years before that). I'll add my voice also in support of no-selling option.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |